Read Shattered Land by Keith Baker Free Online
Book Title: Shattered Land|
The author of the book: Keith Baker
ISBN 13: 9781299586680
Format files: PDF
The size of the: 449 KB
City - Country: No data
Loaded: 2481 times
Reader ratings: 4.6
Edition: Wizards of the Coast
Date of issue: June 13th 2014
Read full description of the books:
Come along as these personality-filled peas count from one to one hundred in this cheerful picture book that's packed with bright, bold numbers and playful number-themed scenes.
Meet the peas-the alphabet peas! They're acrobats, artists, and astronauts in space. They're builders, bathers, and bikers in a race. This bestselling picture book bustles with energetic little legumes pursuing all manner of pastimes and jobs. From gardening to hiking to inventing, these delightful little veggies work and play their way through the entire alphabet.
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Read information about the authorI've been interested in games since I first fell under the sinister influence of the Dungeons & Dragons boxed set, back in sixth grade. Over the last few decades I have managed to turn gaming from a hobby into a career. Here is a list of the highlights of my life as a game designer. If you have any questions, let me know!
From 1994-2002, I fell into the computer games industry. My first job was with Magnet Interactive Studios, in Washington DC. Sadly, Magnet never managed to hit the big time as a game developer. I worked on a number of projects during my stay at Magnet; for a time I was lead designer on a game called BLUESTAR, a position that was held at other times by such roleplaying luminaries as Ken Rolston and Zeb Cook. However, the only work that ever saw the light of day was some level design on the abstract arcade game Icebreaker.
Magnet began a slow implosion in 1996, and along with a number of other people I went to work for a Colorado company called VR1. I started as lead designer on VR-1 Crossroads, a text-based MUD centered on warring conspiracies – The X-Files meets Illuminati, with a world of dreams thrown in for good measure. When VR1 decided to move away from text games, I started work on a graphical MMORPG based on the pulp serials. After a few twists and turns, the project ended up being known as Lost Continents. But early in 2002 I decided that I'd had enough of the computer games industry and left VR1 to focus on writing. Then in June of 2002, Wizards of the Coast announced their Fantasy Setting Search, and I thought: What about pulp fantasy? And the rest is history. . .
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